Oblique Plane in Clip Space with Z in [0, 1.0] and reversed Z

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Using oblique clipping plane in Vulkan and D3D clip space.

Category: graphics Tags:

Render to CubeMap with Vulkan Multiview

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How to use Multivew render pass in Vulkan to render to cube maps

Category: vulkan Tags:

Visual Assist like keybindings for Vim

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How to use Visual Assist keybindings for Vim

Category: vim Tags:

Multilingual post with Pelican

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Tutorial of how this blog was build

Category: pelican Tags:

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