Oblique Plane in Clip Space with Z in [0, 1.0] and reversed Z


Using oblique clipping plane in Vulkan and D3D clip space.

Category: graphics Tags:

Render to CubeMap with Vulkan Multiview


How to use Multivew render pass in Vulkan to render to cube maps

Category: vulkan Tags:

Visual Assist like keybindings for Vim


How to use Visual Assist keybindings for Vim

Category: vim Tags:

Multilingual post with Pelican


Tutorial of how this blog was build

Category: pelican Tags:

© Qing Gu 2016

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